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author | Laurent Bercot <ska-skaware@skarnet.org> | 2016-10-14 17:07:56 +0000 |
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committer | Laurent Bercot <ska-skaware@skarnet.org> | 2016-10-14 17:07:56 +0000 |
commit | a1933bd1847951b959016f59ee744d1b18a00142 (patch) | |
tree | 42392f2df048defd712fa12d290bf84a7a77df6d /src/librandom/random_uint32.c | |
parent | eaf9404b22bba7be5092672144b867380c602beb (diff) | |
download | skalibs-a1933bd1847951b959016f59ee744d1b18a00142.tar.xz |
Clean up and modernize librandom.
Correct random number generation has historically been
suprisingly painful to achieve. There was no standard,
every system behaved in a subtly different way, and there
were a few userland initiatives to get decent randomness,
all incompatible of course.
The situation is a bit better now, we're heading towards
some standardization. The arc4random() series of functions
is a good API, and available on a lot of systems -
unfortunately not Linux, but on Linux the new getrandom()
makes using /dev/random obsolete.
So I removed the old crap in librandom, dropped EGD support,
dropped dynamic backend selection, made a single API series
(random_* instead of goodrandom_* and badrandom_*), added
an arc4random backend and a getrandom backend, and defaulted
to /dev/urandom backed up by SURF in the worst case. This
should be much smaller and logical. However, it's a major
API break, so the skarnet.org stack will be changed to
adapt.
Diffstat (limited to 'src/librandom/random_uint32.c')
-rw-r--r-- | src/librandom/random_uint32.c | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/librandom/random_uint32.c b/src/librandom/random_uint32.c new file mode 100644 index 0000000..d011885 --- /dev/null +++ b/src/librandom/random_uint32.c @@ -0,0 +1,56 @@ +/* ISC license. */ + +#include <skalibs/sysdeps.h> + +#ifdef SKALIBS_HASARC4RANDOM + +#include <stdlib.h> +#include <skalibs/random.h> + +uint32 random_uint32 (uint32 n) +{ + return arc4random_uniform(n) ; +} + +#else + +#include <skalibs/uint32.h> +#include <skalibs/random.h> + +static inline uint32 random_mask2 (register uint32 n) +{ + for (;;) + { + register uint32 m = n | (n >> 1) ; + if (m == n) return n ; + n = m ; + } +} + +static inline unsigned int random_nchars (register uint32 n) +{ + return n <= 0xff ? 1 : + n <= 0xffff ? 2 : + n <= 0xffffffUL ? 3 : 4 ; +} + +uint32 random_uint32 (uint32 n) +{ + if (!n) return 0 ; + else + { + uint32 i = n, m = random_mask2(n-1) ; + unsigned int nchars = random_nchars(n) ; + char tmp[4] ; + while (i >= n) + { + random_string(tmp, nchars) ; + byte_zero(tmp + nchars, 4 - nchars) ; + uint32_unpack(tmp, &i) ; + i &= m ; + } + return i ; + } +} + +#endif |