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/* ISC license. */
#include <skalibs/uint32.h>
#include <skalibs/socket.h>
int socket_accept4_internal_u32 (int s, uint32_t *ip, uint16_t *port, unsigned int options)
{
char pack[4] ;
int fd = socket_accept4_internal(s, pack, port, options) ;
if (fd >= 0) uint32_unpack_big(pack, ip) ;
return fd ;
}
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