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<h1> The <tt>random</tt> library interface </h1>
<p>
<tt>librandom</tt> is a small library designed to provide an
interface to some reasonable-quality pseudorandom number
generation. Some libcs have a bad
<tt>random()</tt> implementation; <tt>librandom</tt> is designed
to use system pseudorandom number generation when it's provided
via <tt>/dev/random</tt> and <tt>/dev/urandom</tt>, and to use
a good default PRNG otherwise.
</p>
<p>
<tt>librandom</tt> also supports
<a href="http://egd.sourceforge.net/">EGD</a>. If you have built
skalibs with <tt>--enable-egd</tt>, then the librandom
primitives will try and connect to an EGD service to get random bytes
if there is no kernel-based entropy generator such as <tt>/dev/random</tt>.
If the EGD connection fails, a SURF PRNG is used.
</p>
<h2> Compiling </h2>
<ul>
<li> Use <tt>#include <skalibs/random.h></tt> </li>
</ul>
<h2> Programming </h2>
<p>
You should refer to the <tt>skalibs/random.h</tt> header for the exact
function prototypes.
</p>
<h3> Basic functions </h3>
<pre>
unsigned char c ;
uint32_t max ;
uint32_t n ;
unsigned int b ;
char data[at least b] ;
int r ;
r = random_init() ;
c = random_char() ;
n = random_uint32(max) ;
random_string(data, b) ;
random_finish() ;
</pre>
<p>
<tt>random_init()</tt> must be called before any other function in
the random library. It returns 0 (and sets errno) on failure, and
nonzero on success.
</p>
<p>
It is recommended that you let the library perform cleanups after you
are done using it, by calling <tt>random_finish()</tt> - unless your
process exits right away.
</p>
<ul>
<li> <tt>random_char()</tt> returns a random character. </li>
<li> <tt>random_uint32(<em>max</em>)</tt> returns a random integer
between 0 and <em>max</em>-1. </li>
<li> <tt>random_string(<em>data</em>, <em>b</em>)</tt> fills
<em>b</em> bytes in <em>data</em> (which must be preallocated)
with random data. </li>
</ul>
<h3> Advanced functions </h3>
<p>
<code> void random_unsort (char *s, unsigned int n, unsigned int chunksize) </code> <br />
Shuffles the array <em>s</em> (of size at least <em>n</em>*<em>chunksize</em>) by
performing a random permutation of the <em>n</em> blocks of <em>chunksize</em> bytes.
Bytes are not permuted inside chunks.
</p>
<p>
<code> void random_name (char *s, unsigned int n) </code> <br />
Writes <em>n</em> random readable ASCII characters into <em>s</em>:
letters, numbers, hyphens or underscores. Does not terminate with a
null character.
</p>
<p>
<code> int random_sauniquename (stralloc *sa, unsigned int n) </code> <br />
Appends a (non-null-terminated) unique, unpredictable ASCII name to the
<a href="../libstddjb/stralloc.html">stralloc</a> <em>*sa</em>. That
name includes <em>n</em> randomly generated ASCII characters.
</p>
<h2> Notes </h2>
<ul>
<li> The <tt>random</tt> library is a thin wrapper around the best
available random generator provided by the underlying system. By
decreasing order of preference, it will use the following
implementations if available:
<ul>
<li> <a href="http://man.openbsd.org/arc4random.3">arc4random()</a> </li>
<li> <a href="http://man7.org/linux/man-pages/man2/getrandom.2.html">getrandom()</a> </li>
<li> <tt>/dev/urandom</tt> </li>
<li> a basic <a href="https://cr.yp.to/papers/surf.pdf">SURF</a> pseudo-random generator</li>
</ul> </li>
<li> The <tt>random_init()</tt> function tries to automatically add some
reasonably random data to the underlying random generator's entropy pool.
However, that pseudorandom data is not 100% unpredictable, so it will not
replace proper seeding of the random generator at boot time. </li>
</ul>
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