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author | Laurent Bercot <ska-skaware@skarnet.org> | 2021-09-29 13:45:39 +0000 |
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committer | Laurent Bercot <ska@appnovation.com> | 2021-09-29 13:45:39 +0000 |
commit | 2da0223d5d1e91a7154996969ce44f48d9838a4f (patch) | |
tree | 3e05165bc4200875c7719176787e3cfb67925dbb /doc | |
parent | 2d9c7c26de3f8a4d41dfd3ea080ebb20a681dfa9 (diff) | |
download | skalibs-2da0223d5d1e91a7154996969ce44f48d9838a4f.tar.xz |
Doc fixes
Signed-off-by: Laurent Bercot <ska@appnovation.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/libstddjb/cdb.html | 105 | ||||
-rw-r--r-- | doc/libstddjb/selfpipe.html | 40 |
2 files changed, 122 insertions, 23 deletions
diff --git a/doc/libstddjb/cdb.html b/doc/libstddjb/cdb.html index 40a2c41..8d72b9e 100644 --- a/doc/libstddjb/cdb.html +++ b/doc/libstddjb/cdb.html @@ -20,8 +20,111 @@ <h1> The <tt>skalibs/cdb.h</tt> header </h1> +<h2> General information </h2> + +<p> + A <a href="https://cr.yp.to/cdb/cdb.txt">cdb</a>, for <em>constant database</em>, +is an immutable key-value store. In skalibs, a cdb is built once via the +<a href="cdbmake.html">cdbmake</a> primitives and stored on disk; the <tt>cdb</tt> +primitives, documented here, are about accessing the information. +</p> + +<h2> Data structures </h2> + +<ul> + <li> A <tt>cdb</tt> is an opaque structure, that must be initialized to <tt>CDB_ZERO</tt> when declared. </li> + <li> A <tt>cdb_data</tt> is a structure that is passed by address to cdb-reading primitives, which fill +it with record information. It contains (at least) two fields: + <ul> + <li> <tt>s</tt>, a <tt>char const *</tt>, which holds a pointer to the record; the <tt>const</tt> indicates +that a cdb is read-only, you cannot write to the record even when you have a pointer to it. </li> + <li> <tt>len</tt>, a <tt>uint32_t</tt>, which holds the record length. It can be zero (records can be +empty). A cdb must fit into 4 GB, so record lengths always fit in 32 bits. </li> + </ul> +Pointers returned in a <tt>cdb_data</tt> are only valid while the cdb is mapped. +Make sure to copy the information before calling <tt>cdb_free()</tt>. + </li> + <li> A <tt>cdb_find_state</tt> is an opaque structure, that should be initialized to <tt>CDB_FIND_STATE_ZERO</tt> +when declared. It is passed by address to <tt>cdb_findnext</tt>, to maintain position state when looking for +all the data records under one key. </li> +</ul> + +<h2> Macros and functions </h2> + +<h3> Starting and ending </h3> + +<p> +<code> int cdb_init (cdb *c, char const *file) </code> <br /> +Maps the file named <em>file</em> to the cdb pointed to by <em>c</em>. +<em>*c</em> must be CDB_ZERO before the call. The function returns a +positive integer if it succeeds, and 0 (and sets errno) if it fails. +</p> + +<p> +<code> int cdb_init_at (cdb *c, int dfd, char const *file) </code> <br /> +Like <tt>cdb_init</tt>, but <em>file</em> is interpreted relative to the +file descriptor <em>dfd</em>, which must be open on a directory. +</p> + +<p> +<code> int cdb_init_fromfd (cdb *c, int fd) </code> <br /> +Like <tt>cdb_init</tt>, but the database file is already open and +readable via then file descriptor <em>fd</em>. +</p> + +<p> +<code> void cdb_free (cdb *c) </code> <br /> +Frees the resources used by a cdb mapping. After the call, <em>c</em> +is immediately reusable by another <tt>cdb_init</tt> function. +</p> + +<h3> cdb lookup </h3> + +<h4> Single record lookup </h4> + +<p> +<code> int cdb_find (cdb const *c, cdb_data *data, char const *key, uint32_t klen) </code> <br /> +Looks up key <em>key</em> of length <em>klen</em> in the cdb <em>*c</em>. The function returns +-1 if <em>*c</em> isn't a valid cdb; 0 if no record can be found for the key; and 1 on success, in +which case the corresponding value is returned in <em>*data</em>: <tt><em>data</em>→s</tt> +points to the start of the value, and <tt><em>data</em>→len</tt> contains the length of +the value. Only the first record with the same key can be obtained this way. +</p> + +<h4> Multiple record lookup </h4> + +<p> +<code> void cdb_findstart (cdb_find_state *state) </code> <br /> +Initializes <em>state</em> so that the next invocation of <tt>cdb_findnext()</tt> +finds the first record for a given key. +</p> + +<p> +<code> int cdb_findnext (cdb const *c, cdb_data *data, char const *key, uint32_t klen, cdb_find_state *state) </code> <br /> +Like <tt>cdb_find</tt>, except that the extra argument <em>state</em> memorizes +internal cdb lookup data, so the next <tt>cdb_findnext()</tt> invocation with the +same <em>key</em>, <em>klen</em> and <em>state</em> will yield the next record +for the key. <tt>cdb_findnext</tt> returns 0 when all the records for the key have +been exhausted. +</p> + +<h3> cdb enumeration </h3> + +<p> +<code> void cdb_traverse_init (uint32_t *pos) </code> <br /> +Initializes <em>*pos</em> so that the next invocation of <tt>cdb_traverse_next</tt> +finds the first entry in the cdb. <em>*pos</em> can also be initialized to the +macro CDB_TRAVERSE_INIT() instead. +</p> + <p> - TODO: write this documentation page. (Sorry!) +<code> int cdb_traverse_next (cdb const *c, cdb_data *key, cdb_data *data, uint32_t *pos) </code> <br /> +Gets the next entry in the cdb <em>*c</em>. On success, the key is stored in <em>*key</em> and the +data is stored in <em>*data</em>. <em>*pos*</em> is an opaque integer storing internal +state; it is automatically updated so that the next invocation of <tt>cdb_traverse_next()</tt> +yields the next entry. The function returns -1 if <em>*c</em> is not a valid cdb or <em>*pos</em> +is not valid state, 1 on success, and 0 if no entry can be found, i.e. the end of the cdb has +been reached. </p> </body> diff --git a/doc/libstddjb/selfpipe.html b/doc/libstddjb/selfpipe.html index 966c34d..1a04c74 100644 --- a/doc/libstddjb/selfpipe.html +++ b/doc/libstddjb/selfpipe.html @@ -132,7 +132,7 @@ non-blocking descriptor that can be used in your event loop. It will be selected for readability when you've caught a signal. </p> -<h3> Trapping/untrapping signals </h3> +<h3> Trapping signals </h3> <pre> int r = selfpipe_trap(SIGTERM) ; @@ -140,24 +140,14 @@ int r = selfpipe_trap(SIGTERM) ; <p> <tt>selfpipe_trap()</tt> catches a signal and sends it to the selfpipe. -Uncaught signals won't trigger the selfpipe. <tt>r</tt> is 0 if -the operation succeeded, and -1 if it failed. If it succeeded, you +Uncaught signals won't trigger the selfpipe. <tt>r</tt> is 1 if +the operation succeeded, and 0 if it failed. If it succeeded, you can forget about the trapped signal entirely. <br /> -In our example, if <tt>r</tt> is 0, then a SIGTERM will instantly +In our example, if <tt>r</tt> is 1, then a SIGTERM will instantly trigger readability on <tt>fd</tt>. </p> <pre> -int r = selfpipe_untrap(SIGTERM) ; -</pre> - -<p> -Conversely, <tt>selfpipe_untrap()</tt> uncatches a signal; the selfpipe -will not manage it anymore. <tt>r</tt> is 0 if the operation succeeded -and -1 if it failed. -</p> - -<pre> int r ; sigset_t set ; sigemptyset(&set) ; @@ -167,12 +157,12 @@ r = selfpipe_trapset(&set) ; </pre> <p> -<tt>selfpipe_trap()</tt> and <tt>selfpipe_untrap()</tt> handle signals one +<tt>selfpipe_trap()</tt> handles signals one by one. Alternatively (and often preferrably), you can use <tt>selfpipe_trapset()</tt> to directly handle signal sets. When you call <tt>selfpipe_trapset()</tt>, signals that are present in <tt>set</tt> will be caught by the selfpipe, and signals that are absent from <tt>set</tt> -will be uncaught. <tt>r</tt> is 0 if the operation succeeded and -1 if it +will be uncaught. <tt>r</tt> is 1 if the operation succeeded and 0 if it failed. </p> @@ -200,7 +190,8 @@ selfpipe_finish() ; <p> Call <tt>selfpipe_finish()</tt> when you're done using the selfpipe. -Signal handlers will be restored to their previous value. +Signal handlers will be restored to SIG_DFL, i.e. signals will not +be trapped anymore. </p> <h2> Any limitations ? </h2> @@ -211,11 +202,16 @@ Signal handlers will be restored to their previous value. <ul> <li> The selfpipe library uses a global pipe; -so, it's not safe for multithreading. I'm not sure how multithreaded -programs handle signals; I personally don't like multithreading and -never use it, so I'm not knowledgeable about it. Anyway, if your -program is multithreaded, chances are you don't have an asynchronous -event loop, so the self-pipe trick has less benefits for you. </li> +so, it's theoretically not safe for multithreading. However, as long as you dedicate +one thread to signal handling and block signals in all the other threads +(see <a href="https://pubs.opengroup.org/onlinepubs/9699919799/functions/pthread_sigmask.html">pthread_sigmask()</a>) +then you should be able to use the selfpipe in the thread that handles +signals without trouble. Since reading the selfpipe involves waiting for +a file descriptor to become readable, it is recommended to do this in a +thread that will already have a regular input/output loop (via +<a href="https://pubs.opengroup.org/onlinepubs/9699919799/functions/poll.html">poll()</a> +or <a href="iopause.html">iopause()</a>) so you can just add the selfpipe +to the list of fds you're reading on. </li> <li> In rare cases, the self-pipe can theoretically be filled, if some application sends more than PIPE_BUF signals before you have time to <tt>selfpipe_read()</tt>. On most Unix systems, PIPE_BUF is 4096, |